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Parent: post #419486 that has 3 siblings (learn more) show »
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Description

Breeding Season version Alpha 5.1.1

http://breedingseasongame.blogspot.com/2014/07/alpha-build-51-for-patrons-and-alpha.html
http://breedingseasongame.blogspot.com/2014/08/hotfix-511.html

Non-comprehensive list of additions:
- Map System and new places to visit: Beach, Forest, Kala's Camp, Marquis' Chateau (nothing in those places yet, though)
- Lily has a volunteering option open to you if you come back to the guild later on. It'll allow you to get GP by spending time and breed/harvests from your monsters.
- Futanari Holstaurus
- New Stallion Stables
- Female Elf/Stallion and Female Elf/Demon hot-dogging animations (WIP and no penetration yet, but they'll have some later)
- Futa Elf/Catgirl Animation
- Futa Holstaurus/Male Elf Animation

This hotfix includes the Harpies with their new look and variations and a WIP idle animation (planning on toning it down and redoing the wing animation), as well as the fix for the stables problem. Wasn't able to get to the other major bugs, but I'll try to make sure as many big ones are wiped out for the next alpha build.

4.0: post #419486
4.2: post #434065
4.6: post #484226
4.7: post #493999
5.1.1: post #539014

Blacklisted

    For those who have already played the game in previous versions and would like to see the new features in this version can use moneybags.\[amount] to add money.

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  • hotshots said:
    how do you put that cheat in the game?

    It's not a cheat its a debug code. Go to the gear and options.

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  • 1
  • When they add feral animations I'll pay for it, that's what I liked about it before it went to Patreon. Until then, I'm happy people enjoy it as is :9~

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  • Its clear with how much you have set up and how much you are promising, your artist and animator are going to have there work cut out for them. Good luck.

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  • Kinda liked the old demon model better...but the new butt stallion is better so I guess it balances out.

    Still needs some completed scenes...I'd rather the artist just complete one or two scenes rather than adding a bunch of incomplete ones. Happy with the progress it's making though.

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  • Please make the Harvest animation of the Dickwolves look like that she is really milking dickwolves, not abnormal strange not-looking-like-dickwolves dickwolves

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  • 2
  • How does one improve a monsters stamina? I'm literally taking detailed notes JUST to figure this out and It's not helping :[

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  • Kerosene said:
    How does one improve a monsters stamina? I'm literally taking detailed notes JUST to figure this out and It's not helping :[

    Make it breed with something that has + stamina?
    The stamina cap cannot be increased, but it's offspring will have higher stat caps.

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  • Absolutely adore the new Holstarus design they are so adorable and pudgy X3 I just wanna snuggle one of em.

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  • hotshots said:
    how do you put that cheat in the game?

    try "artmoney" maybe it help, i do not know.

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  • Just trying this out and so far so good, need to pay some more attention and start over though. Game could do with a bit of sound.

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  • Has anyone actually seen/gotten a Futanari Holstaurus?? I keep hoping to stumble across one through breeding and going to the shop, but I haven't seen one yet... D:

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  • KissingScorpions11 said:
    Has anyone actually seen/gotten a Futanari Holstaurus?? I keep hoping to stumble across one through breeding and going to the shop, but I haven't seen one yet... D:

    Never mind I found one. :3

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  • Jackal32 said:
    lol.. yeah.

    I concur.

    (Dear Captain Repetitive: Why don't you add the full code listing instead merely one? I know I've seen them posted on previous versions of this game. Do your research and don't make yourself seem as a stale troll.)

    To help with the contribution:

    mpregrate.1 100% chance monsters have kids.
    ppregrate.1 100% chance player gets pregnant.

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  • This is so bad, this game lures you in with sex and shit then makes you play it for 6+ hours strait because of how addicting it is. ._.
    (No hate, just mild annoyance and amazement)

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  • All debug codes are in this actionscript, your welcome:

    package 
    {
        import fl.controls.*;
        import flash.display.*;
        import flash.events.*;
    
        public class OptionsMenu extends Gwindow
        {
            public var enterbutton:MovieClip;
            public var exitx:ExitX;
            public var debugbox:TextInput;
            public var futabox:CheckBox;
            public var mfbox:CheckBox;
            public var neotenybox:CheckBox;
            public var applybutton:MovieClip;
            public var wordsbox:CheckBox;
            public var ffbox:CheckBox;
            public var mmbox:CheckBox;
    
            public function OptionsMenu(param1:GameState = null, param2:Function = null)
            {
                super(param1);
                this.exitfunc = param2;
                if (param1.mflegal)
                {
                    this.mfbox.gotoAndStop(2);
                }
                if (param1.fflegal)
                {
                    this.ffbox.gotoAndStop(2);
                }
                if (param1.mmlegal)
                {
                    this.mmbox.gotoAndStop(2);
                }
                if (param1.neotenylegal)
                {
                    this.neotenybox.gotoAndStop(2);
                }
                if (param1.futalegal)
                {
                    this.futabox.gotoAndStop(2);
                }
                if (param1.hateswords)
                {
                    this.wordsbox.gotoAndStop(2);
                }
                this.mfbox.addEventListener(MouseEvent.MOUSE_DOWN, this.clickOptionMF, false, 0, true);
                this.ffbox.addEventListener(MouseEvent.MOUSE_DOWN, this.clickOptionFF, false, 0, true);
                this.mmbox.addEventListener(MouseEvent.MOUSE_DOWN, this.clickOptionMM, false, 0, true);
                this.neotenybox.addEventListener(MouseEvent.MOUSE_DOWN, this.clickOptionNeoteny, false, 0, true);
                this.futabox.addEventListener(MouseEvent.MOUSE_DOWN, this.clickOptionFuta, false, 0, true);
                this.wordsbox.addEventListener(MouseEvent.MOUSE_DOWN, this.clickOptionWords, false, 0, true);
                this.exitx.addEventListener(MouseEvent.MOUSE_DOWN, this.exited, false, 0, true);
                this.applybutton.addEventListener(MouseEvent.MOUSE_DOWN, closeWindow, false, 0, true);
                this.enterbutton.addEventListener(MouseEvent.MOUSE_DOWN, this.debugCode, false, 0, true);
                return;
            }// end function
    
            public function debugCode(event:MouseEvent)
            {
                var _loc_4:* = null;
                var _loc_5:* = null;
                var _loc_6:* = 0;
                var _loc_2:* = this.debugbox.text.split(".");
                var _loc_3:* = false;
                if (_loc_2[0] == "omg look at me I can decompile a swf file ololol")
                {
                    gstate.newFadeText("You can\'t see me but I\'m clapping really slow right now.");
                }
                if (_loc_2[0] == "moneybags")
                {
                    gstate.changePlayerMoney(int(_loc_2[1]));
                    gstate.newFadeText("You gained " + int(_loc_2[1]) + " gil.");
                }
                if (_loc_2[0] == "guildhero")
                {
                    gstate.changeGuildPoints(int(_loc_2[1]));
                    gstate.newFadeText("You gained " + int(_loc_2[1]) + " GP.");
                }
                if (_loc_2[0] == "straitunlock")
                {
                    for each (_loc_4 in gstate.unlockabletraits)
                    {
                        
                        if (_loc_2[1] == _loc_4)
                        {
                            _loc_8.splice(_loc_8.indexOf(_loc_4), 1);
                            gstate.allowedtraits[gstate.allowedtraits.length] = _loc_4;
                            gstate.newFadeText("You unlocked " + _loc_4 + ".");
                        }
                    }
                }
                if (_loc_2[0] == "gtraitunlock")
                {
                    for each (_loc_4 in gstate.unlockableraretraits)
                    {
                        
                        if (_loc_2[1] == _loc_4)
                        {
                            _loc_8.splice(_loc_8.indexOf(_loc_4), 1);
                            gstate.raretraits[gstate.raretraits.length] = _loc_4;
                            gstate.newFadeText("You unlocked " + _loc_4 + ".");
                        }
                    }
                }
                if (_loc_2[0] == "refreshclients")
                {
                    gstate.generateClients();
                    gstate.newFadeText("Clients refreshed.");
                }
                if (_loc_2[0] == "changestat")
                {
                    for each (_loc_5 in gstate.ownedmonsters)
                    {
                        
                        if (_loc_5.monstername == _loc_2[1])
                        {
                            if (_loc_2[3] <= 1000)
                            {
                                _loc_5[_loc_2[2]] = Number(_loc_2[3]);
                                if (_loc_5[_loc_2[2] + "cap"] < Number(_loc_2[3]))
                                {
                                    _loc_5[_loc_2[2] + "cap"] = Number(_loc_2[3]);
                                }
                                gstate.newFadeText("Stat change successful.");
                            }
                        }
                    }
                }
                if (_loc_2[0] == "setface")
                {
                    for each (_loc_5 in gstate.ownedmonsters)
                    {
                        
                        if (_loc_5.monstername == _loc_2[1])
                        {
                            if (_loc_2[2] <= 6 && _loc_2[2] >= 1)
                            {
                                _loc_5["eyes"] = int(_loc_2[2]);
                                _loc_5["nose"] = int(_loc_2[2]);
                                _loc_5["mouth"] = int(_loc_2[2]);
                                _loc_5["eyebrows"] = int(_loc_2[2]);
                                gstate.newFadeText(_loc_5.monstername + "\'s face has been changed to " + _loc_2[2]);
                            }
                        }
                    }
                }
                if (_loc_2[0] == "sethair")
                {
                    for each (_loc_5 in gstate.ownedmonsters)
                    {
                        
                        if (_loc_5.monstername == _loc_2[1])
                        {
                            if (_loc_2[2] <= 6 && _loc_2[2] >= 1)
                            {
                                _loc_5["hairtop"] = int(_loc_2[2]);
                                _loc_5["hairback"] = int(_loc_2[2]);
                                _loc_5["ears"] = int(_loc_2[2]);
                                gstate.newFadeText(_loc_5.monstername + "\'s hair has been changed to " + _loc_2[2]);
                            }
                        }
                    }
                }
                if (_loc_2[0] == "setcolorscheme")
                {
                    for each (_loc_5 in gstate.ownedmonsters)
                    {
                        
                        if (_loc_5.monstername == _loc_2[1])
                        {
                            if (_loc_2[2] <= 14 && _loc_2[2] >= 0)
                            {
                                _loc_5["colorscheme"] = int(_loc_2[2]);
                                gstate.newFadeText(_loc_5.monstername + "\'s colorscheme has been changed to " + _loc_2[2]);
                            }
                        }
                    }
                }
                if (_loc_2[0] == "setskintone")
                {
                    for each (_loc_5 in gstate.ownedmonsters)
                    {
                        
                        if (_loc_5.monstername == _loc_2[1])
                        {
                            if (_loc_2[2] <= 3 && _loc_2[2] >= 0)
                            {
                                _loc_5["skintone"] = int(_loc_2[2]);
                                gstate.newFadeText(_loc_5.monstername + "\'s skintone has been changed to " + _loc_2[2]);
                            }
                        }
                    }
                }
                if (_loc_2[0] == "ppregrate")
                {
                    gstate.playerpregrate = int(_loc_2[1]);
                    gstate.newFadeText("Player pregnancy rate changed to " + _loc_2[1]);
                }
                if (_loc_2[0] == "mpregrate")
                {
                    gstate.monsterpregrate = int(_loc_2[1]);
                    gstate.newFadeText("Monster pregnancy rate changed to " + _loc_2[1]);
                }
                return;
            }// end function
    
            public function clickOptionMF(event:MouseEvent)
            {
                if (!gstate.mflegal)
                {
                    gstate.mflegal = true;
                    this.mfbox.gotoAndStop(2);
                }
                else
                {
                    gstate.mflegal = false;
                    this.mfbox.gotoAndStop(1);
                }
                return;
            }// end function
    
            public function clickOptionFF(event:MouseEvent)
            {
                if (!gstate.fflegal)
                {
                    gstate.fflegal = true;
                    this.ffbox.gotoAndStop(2);
                }
                else
                {
                    gstate.fflegal = false;
                    this.ffbox.gotoAndStop(1);
                }
                return;
            }// end function
    
            public function clickOptionMM(event:MouseEvent)
            {
                if (!gstate.mmlegal)
                {
                    gstate.mmlegal = true;
                    this.mmbox.gotoAndStop(2);
                }
                else
                {
                    gstate.mmlegal = false;
                    this.mmbox.gotoAndStop(1);
                }
                return;
            }// end function
    
            public function clickOptionNeoteny(event:MouseEvent)
            {
                if (!gstate.neotenylegal)
                {
                    gstate.neotenylegal = true;
                    this.neotenybox.gotoAndStop(2);
                    gstate.updateLegality();
                }
                else
                {
                    gstate.neotenylegal = false;
                    this.neotenybox.gotoAndStop(1);
                    gstate.updateLegality();
                }
                return;
            }// end function
    
            public function clickOptionFuta(event:MouseEvent)
            {
                if (!gstate.futalegal)
                {
                    gstate.futalegal = true;
                    this.futabox.gotoAndStop(2);
                    gstate.updateLegality();
                }
                else
                {
                    gstate.futalegal = false;
                    this.futabox.gotoAndStop(1);
                    gstate.updateLegality();
                }
                return;
            }// end function
    
            public function clickOptionWords(event:MouseEvent)
            {
                if (!gstate.hateswords)
                {
                    gstate.hateswords = true;
                    this.wordsbox.gotoAndStop(2);
                    gstate.updateLegality();
                }
                else
                {
                    gstate.hateswords = false;
                    this.wordsbox.gotoAndStop(1);
                    gstate.updateLegality();
                }
                return;
            }// end function
    
            override public function exited(event:MouseEvent = null)
            {
                super.exited();
                gstate.optionsmenu = null;
                return;
            }// end function
    
        }
    }
    
    
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  • Are your blogs down? I tried to get news from the links in the description but it sends me to "Blogs have been removed."

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  • ClematisBijou said:
    Are your blogs down? I tried to get news from the links in the description but it sends me to "Blogs have been removed."

    Blogspot removed it due to it 'being against their rules'.

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  • would be nice for the player char to be a selectable breed partner aswell.

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  • Is anyone else having trouble with the dialogue skip button freezing the buttons?

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  • Butt Stallion

    Say hello, Butt Stallion!
    *Whinny is heard*
    Butt Stallion says hello.

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  • 5
  • Is their any way to change your characters gender or appearance? If not, then a male and futa character option would be a nice addition.

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  • Kerosene said:
    How does one improve a monsters stamina? I'm literally taking detailed notes JUST to figure this out and It's not helping :[

    Kerosene said: by first incrrasing your daily feed limit of both parents so you can increase both parents stamina. to increase the stamina of both parents you can do it 1 of 2 ways by either breeding higher stamina into the offspring (long but permament) or using "sexual excrements" (short but temporary) still experimenting with stamina raising so may list more later
    How does one improve a monsters stamina? I'm literally taking detailed notes JUST to figure this out and It's not helping :[

    Kerosene said:
    How does one improve a monsters stamina? I'm literally taking detailed notes JUST to figure this out and It's not helping :[

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  • coleander said:

    sorry posted it as a double quote not used to responding to a quote on here

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  • Dreadscot1337 said:
    They have a newer version. Does anyone have an actual source?

    You know I was kind of wondering about that, do they even post a public release once in a while? Or maybe once every blue moon? Or ever? 6 month sure is a long time. =P

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  • There needs to be more time in the day to do things!!
    And also I hope there's an option where you can fuck Levi, he's hot.<3

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  • Obscenity said:
    All debug codes are in this actionscript, your welcome:

    package 
    {
        import fl.controls.*;
        import flash.display.*;
        import flash.events.*;
    
        public class OptionsMenu extends Gwindow
        {
            public var enterbutton:MovieClip;
            public var exitx:ExitX;
            public var debugbox:TextInput;
            public var futabox:CheckBox;
            public var mfbox:CheckBox;
            public var neotenybox:CheckBox;
            public var applybutton:MovieClip;
            public var wordsbox:CheckBox;
            public var ffbox:CheckBox;
            public var mmbox:CheckBox;
    
            public function OptionsMenu(param1:GameState = null, param2:Function = null)
            {
                super(param1);
                this.exitfunc = param2;
                if (param1.mflegal)
                {
                    this.mfbox.gotoAndStop(2);
                }
                if (param1.fflegal)
                {
                    this.ffbox.gotoAndStop(2);
                }
                if (param1.mmlegal)
                {
                    this.mmbox.gotoAndStop(2);
                }
                if (param1.neotenylegal)
                {
                    this.neotenybox.gotoAndStop(2);
                }
                if (param1.futalegal)
                {
                    this.futabox.gotoAndStop(2);
                }
                if (param1.hateswords)
                {
                    this.wordsbox.gotoAndStop(2);
                }
                this.mfbox.addEventListener(MouseEvent.MOUSE_DOWN, this.clickOptionMF, false, 0, true);
                this.ffbox.addEventListener(MouseEvent.MOUSE_DOWN, this.clickOptionFF, false, 0, true);
                this.mmbox.addEventListener(MouseEvent.MOUSE_DOWN, this.clickOptionMM, false, 0, true);
                this.neotenybox.addEventListener(MouseEvent.MOUSE_DOWN, this.clickOptionNeoteny, false, 0, true);
                this.futabox.addEventListener(MouseEvent.MOUSE_DOWN, this.clickOptionFuta, false, 0, true);
                this.wordsbox.addEventListener(MouseEvent.MOUSE_DOWN, this.clickOptionWords, false, 0, true);
                this.exitx.addEventListener(MouseEvent.MOUSE_DOWN, this.exited, false, 0, true);
                this.applybutton.addEventListener(MouseEvent.MOUSE_DOWN, closeWindow, false, 0, true);
                this.enterbutton.addEventListener(MouseEvent.MOUSE_DOWN, this.debugCode, false, 0, true);
                return;
            }// end function
    
            public function debugCode(event:MouseEvent)
            {
                var _loc_4:* = null;
                var _loc_5:* = null;
                var _loc_6:* = 0;
                var _loc_2:* = this.debugbox.text.split(".");
                var _loc_3:* = false;
                if (_loc_2[0] == "omg look at me I can decompile a swf file ololol")
                {
                    gstate.newFadeText("You can\'t see me but I\'m clapping really slow right now.");
                }
                if (_loc_2[0] == "moneybags")
                {
                    gstate.changePlayerMoney(int(_loc_2[1]));
                    gstate.newFadeText("You gained " + int(_loc_2[1]) + " gil.");
                }
                if (_loc_2[0] == "guildhero")
                {
                    gstate.changeGuildPoints(int(_loc_2[1]));
                    gstate.newFadeText("You gained " + int(_loc_2[1]) + " GP.");
                }
                if (_loc_2[0] == "straitunlock")
                {
                    for each (_loc_4 in gstate.unlockabletraits)
                    {
                        
                        if (_loc_2[1] == _loc_4)
                        {
                            _loc_8.splice(_loc_8.indexOf(_loc_4), 1);
                            gstate.allowedtraits[gstate.allowedtraits.length] = _loc_4;
                            gstate.newFadeText("You unlocked " + _loc_4 + ".");
                        }
                    }
                }
                if (_loc_2[0] == "gtraitunlock")
                {
                    for each (_loc_4 in gstate.unlockableraretraits)
                    {
                        
                        if (_loc_2[1] == _loc_4)
                        {
                            _loc_8.splice(_loc_8.indexOf(_loc_4), 1);
                            gstate.raretraits[gstate.raretraits.length] = _loc_4;
                            gstate.newFadeText("You unlocked " + _loc_4 + ".");
                        }
                    }
                }
                if (_loc_2[0] == "refreshclients")
                {
                    gstate.generateClients();
                    gstate.newFadeText("Clients refreshed.");
                }
                if (_loc_2[0] == "changestat")
                {
                    for each (_loc_5 in gstate.ownedmonsters)
                    {
                        
                        if (_loc_5.monstername == _loc_2[1])
                        {
                            if (_loc_2[3] <= 1000)
                            {
                                _loc_5[_loc_2[2]] = Number(_loc_2[3]);
                                if (_loc_5[_loc_2[2] + "cap"] < Number(_loc_2[3]))
                                {
                                    _loc_5[_loc_2[2] + "cap"] = Number(_loc_2[3]);
                                }
                                gstate.newFadeText("Stat change successful.");
                            }
                        }
                    }
                }
                if (_loc_2[0] == "setface")
                {
                    for each (_loc_5 in gstate.ownedmonsters)
                    {
                        
                        if (_loc_5.monstername == _loc_2[1])
                        {
                            if (_loc_2[2] <= 6 && _loc_2[2] >= 1)
                            {
                                _loc_5["eyes"] = int(_loc_2[2]);
                                _loc_5["nose"] = int(_loc_2[2]);
                                _loc_5["mouth"] = int(_loc_2[2]);
                                _loc_5["eyebrows"] = int(_loc_2[2]);
                                gstate.newFadeText(_loc_5.monstername + "\'s face has been changed to " + _loc_2[2]);
                            }
                        }
                    }
                }
                if (_loc_2[0] == "sethair")
                {
                    for each (_loc_5 in gstate.ownedmonsters)
                    {
                        
                        if (_loc_5.monstername == _loc_2[1])
                        {
                            if (_loc_2[2] <= 6 && _loc_2[2] >= 1)
                            {
                                _loc_5["hairtop"] = int(_loc_2[2]);
                                _loc_5["hairback"] = int(_loc_2[2]);
                                _loc_5["ears"] = int(_loc_2[2]);
                                gstate.newFadeText(_loc_5.monstername + "\'s hair has been changed to " + _loc_2[2]);
                            }
                        }
                    }
                }
                if (_loc_2[0] == "setcolorscheme")
                {
                    for each (_loc_5 in gstate.ownedmonsters)
                    {
                        
                        if (_loc_5.monstername == _loc_2[1])
                        {
                            if (_loc_2[2] <= 14 && _loc_2[2] >= 0)
                            {
                                _loc_5["colorscheme"] = int(_loc_2[2]);
                                gstate.newFadeText(_loc_5.monstername + "\'s colorscheme has been changed to " + _loc_2[2]);
                            }
                        }
                    }
                }
                if (_loc_2[0] == "setskintone")
                {
                    for each (_loc_5 in gstate.ownedmonsters)
                    {
                        
                        if (_loc_5.monstername == _loc_2[1])
                        {
                            if (_loc_2[2] <= 3 && _loc_2[2] >= 0)
                            {
                                _loc_5["skintone"] = int(_loc_2[2]);
                                gstate.newFadeText(_loc_5.monstername + "\'s skintone has been changed to " + _loc_2[2]);
                            }
                        }
                    }
                }
                if (_loc_2[0] == "ppregrate")
                {
                    gstate.playerpregrate = int(_loc_2[1]);
                    gstate.newFadeText("Player pregnancy rate changed to " + _loc_2[1]);
                }
                if (_loc_2[0] == "mpregrate")
                {
                    gstate.monsterpregrate = int(_loc_2[1]);
                    gstate.newFadeText("Monster pregnancy rate changed to " + _loc_2[1]);
                }
                return;
            }// end function
    
            public function clickOptionMF(event:MouseEvent)
            {
                if (!gstate.mflegal)
                {
                    gstate.mflegal = true;
                    this.mfbox.gotoAndStop(2);
                }
                else
                {
                    gstate.mflegal = false;
                    this.mfbox.gotoAndStop(1);
                }
                return;
            }// end function
    
            public function clickOptionFF(event:MouseEvent)
            {
                if (!gstate.fflegal)
                {
                    gstate.fflegal = true;
                    this.ffbox.gotoAndStop(2);
                }
                else
                {
                    gstate.fflegal = false;
                    this.ffbox.gotoAndStop(1);
                }
                return;
            }// end function
    
            public function clickOptionMM(event:MouseEvent)
            {
                if (!gstate.mmlegal)
                {
                    gstate.mmlegal = true;
                    this.mmbox.gotoAndStop(2);
                }
                else
                {
                    gstate.mmlegal = false;
                    this.mmbox.gotoAndStop(1);
                }
                return;
            }// end function
    
            public function clickOptionNeoteny(event:MouseEvent)
            {
                if (!gstate.neotenylegal)
                {
                    gstate.neotenylegal = true;
                    this.neotenybox.gotoAndStop(2);
                    gstate.updateLegality();
                }
                else
                {
                    gstate.neotenylegal = false;
                    this.neotenybox.gotoAndStop(1);
                    gstate.updateLegality();
                }
                return;
            }// end function
    
            public function clickOptionFuta(event:MouseEvent)
            {
                if (!gstate.futalegal)
                {
                    gstate.futalegal = true;
                    this.futabox.gotoAndStop(2);
                    gstate.updateLegality();
                }
                else
                {
                    gstate.futalegal = false;
                    this.futabox.gotoAndStop(1);
                    gstate.updateLegality();
                }
                return;
            }// end function
    
            public function clickOptionWords(event:MouseEvent)
            {
                if (!gstate.hateswords)
                {
                    gstate.hateswords = true;
                    this.wordsbox.gotoAndStop(2);
                    gstate.updateLegality();
                }
                else
                {
                    gstate.hateswords = false;
                    this.wordsbox.gotoAndStop(1);
                    gstate.updateLegality();
                }
                return;
            }// end function
    
            override public function exited(event:MouseEvent = null)
            {
                super.exited();
                gstate.optionsmenu = null;
                return;
            }// end function
    
        }
    }
    
    

    i am a little confused by that....

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  • Dreaded-Warrior said:
    You know I was kind of wondering about that, do they even post a public release once in a while? Or maybe once every blue moon? Or ever? 6 month sure is a long time. =P

    Bi-yearly updating: for the bitch-alot ass-munchers who complain that games like CoC update too often for them to keep up with... >_>

    Personally, I'd lose too much interest if I don't see an update (even if minor) every month or two.

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  • On the official breeding license, there's "hard@anal@" in binary. I'm pretty sure the line of text just above the binary code is a website or something, and I guess the QR code (the black pixeled square on the upper right of the card) is an image or website...

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